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offers full network support out of the Fifa coins box, and is promoted as offering most of the tools developers would need to prototype an MMO. Its features include dynamic time of day, lights and shadows, forward and deferred rendering, an animation system, and samples for character customization.The update also adds improved support for Apple's iPad 2, the company said."Vision Engine is designed to offer developer teams of browser-based, mobile, and handheld games the same 3D
technology, flexibility and creative freedom as console game developers," said Brian Waddle, Havok's VP of sales and marketing. "We are excited to offer these latest enhancements and look forward to Nostalrius Gold working with developers to build innovative games for online and mobile platforms."Intel-owned Havok acquired Vision Engine maker Trinigy, a long-time partner, just two months ago.The Havok Vision Engine is available here.
Software co-founder and lead programmer John Carmack has admitted that the company sees console gaming as a higher priority than PC gaming, since console versions "have larger audiences" than PC versions.As part of an interview with games blog Kotaku regarding the recent launch of first-person shooter Rage, the industry legend explained, "We do not see the PC as the leading platform for games.""That statement will enrage some people, but it is hard to characterize it
Both console versions [of Rage] will have larger audiences than the PC version."He continued, "A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the mmogo same amount of resources on it.""Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a